
Memphis Baas
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Posted - 2015.03.29 00:06:19 -
[1] - Quote
My thoughts:
EFT can be used without having to start the client, and this is a major advantage to its users. I'm guessing that you want to implement an equivalent in-game because it would be available to all players, rather than to the small subset that reads the forums and knows about EFT/pyfa. That's fine, but don't just cover lack of features with graphics and icons (actually icons suck, don't do those).
I'd like to see damage and survival stats not just vs. the various NPC resistance presets, but also against "player PVP-fit" ships, if you can pick some of the popular fittings and dissect their resistance and damage profiles. Also, if you can code it, stats for "how this ship would fare vs. the last 2-3 ships you've PVP'd" based on stored killmail data.
Finally, one thing that EFT does not have is new player tutorials built in. You can see DPS, EHP, etc. but don't know what it means unless you're a veteran. At the risk of "dumbing down the game", I'd like to see:
- "This ship as fitted has the following weaknesses:" you can be warp scrambled, you align very slowly, you can be easily jammed due to low sensor strength, maximum range is only 10 km, no propulsion module to escape if attacked, the ship can be destroyed in one shot by x destroyers or y battlecruisers, the ship's value is x times more than a destroyer or y times more than a battlecruiser, and so on.
Basically, keep track of a bunch of thresholds for various vulnerabilities, and if the ship meets those conditions, list them.
- "Reminder: this ship can not enter high, low, null, wormhole space due to the following modules being installed:"
- Stats for alpha strike damage, duration of a 10-jump trip, the align time that you've listed, drone control range, cost of the ship and installed modules.
- "Shopping wizard": "I want a ship that can... cloak" for example, ok here are the T1, T2, T3 ships that can fit a cov-ops cloak, select one from the list and let's fit it.
- Purchasing wizard: buy this ship and these fittings, with options for selecting the closest, cheapest, fewest stops, high, low, null sources. Present all the information in a window, how much everything costs, how many stops to get everything, how much cargo hold is required, and accept/cancel. Buy the items from the market if they accept, and set their autopilot to go pick it up, ship first of course.
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